Tags give the ability to mark specific points in history as being important
  • v0.4.3
    Release v0.4.3

    Readme:

    Download: Libredex and .PBO files can be found from here: v0.4.3.rar


    IF YOU WANT TO SETUP A NEW SERVER:
    INFO: The SQL File is no longer used! Instead libredex will now create the tables automatically.
    However if the tool you use to create the user for desolation redux does not create a database for that user as well,
    you still have to create database itself and grant the user (e.g. 'dsruser' with password 'dsrpw') all permissions by running these querys:

    • CREATE DATABASE `desolationredux`
    • GRANT ALL PRIVILEGES ON desolationredux.* TO 'dsruser'@'localhost' IDENTIFIED BY 'dsrpw';



    CHANGELOG:

    • ApmsDB:
      • FIXED:
      1. All animation types are now saved.
      2. Some issues with scripted events functionality.
      3. Underwater object removing check.
      4. Objects killer data.
      5. Ability to load single object data manually (DB_fnc_loadObject).
      6. setWorldData function.
      7. Client ready check. (Kicks player if server not ready).

      • TWEAKED:
      1. Characters SVAR's gets removed from new player object on killed.
      2. Renamed createObject to registerObject and createCharacter to registerCharacter.
      3. Character serialization is now in same order as used in unserialize.
      4. Performance on all functions.
      5. More and improved messages to .RPT.

      • ADDED:
      1. Timer param in Shutdown function. (Includes warning about restart)
      2. Ability to add/remove clan variables.
      3. More scripted events.
      4. Error code support, (from libredex).
      5. Player playtime.
      6. AI/Group Saving Support to DB.
      7. Option to remove objects outside the map.
      8. More scripted events.
      9. Characters target world gets saved to DB.
      10. More variable checks for objects usage.
      11. AttachTo functionality (DB_fnc_attachTo and DB_fnc_detach).
      12. Ability to store object parent.
      13. Characters vehicle role gets saved to DB. (Not used atm)
      14. GetServerTime function for clients.

    • Desolation
      • FIXED:
      1. Issues where melee didn't register.
      2. Real "feel" temperature is now used.
      3. Issues with loot respawning.
      4. Anvil preview object disappeared on spawn.
      5. Hand Warmers works now.
      6. Issues with player spawning in.
      7. Issue where players were almost impossible to kill with weapon.
      8. Issue with vehicle part replace.

      • TWEAKED:
      1. Better pain feedback.
      2. Better bleeding feedback.
      3. Better temperature feedback. (Includes new icons)
      4. Better damaged visual indication.
      5. Increased Heat warmer effect from 120 to 200.
      6. Increased painkillers effect time from 100 to 300.
      7. Adjusted pain effect.
      8. Adjusted temperature shaking.
      9. Overall performance in functions.
      10. Reduced Servers and Clients traffic alot.
      11. Inventory gets closed on item use action.

      • ADDED:
      1. Cold breath visual effect.
      2. Cold breath sound effect.
      3. Combined Armas own feedback system. (Sound and Visual)
      4. Snake minigame. (Use smartphone to play this)
      5. New Crafting Journal.
      6. New Building Journal.
      7. New Notes Journal.
      8. New Progression Journal.
      9. New Spawn Selection Menu.
      10. New Padlock Menu.
      11. New Mainmenu with cutscene.
      12. New temperature icons.

    • PluginManager:
      • FIXED:
      1. getCfgValue default data option.
      2. Issue with plugin loading if one of the plugins was missing its 'class plugins'.
      3. Some issues with scripted events functionality.
      4. Ability to broadcast config from config.cpp.
      5. Fixed setWepCargo function when used on unit.

      • ADDED:
      1. Added new function: BASE_fnc_addItem. (Supports any type of item)
      2. New function: BASE_fnc_log. (Adds better RPT message)
      3. New function: BASE_fnc_toggleCollsion. (Disables collision even from clients that join the server afterwards)
      4. New function: BASE_fnc_recompileCfg. (Allows admins to recompile plugins .cfg data without restarting the server)
      5. Added ability to watch server values from debug.
      6. Action progression status bar.
      7. Added more .RPT messages on startup.

    • ActionSystem:
      1. FIXED: Animal gut rewards.
      2. FIXED: Avionics repair.
      3. FIXED: Fill item. (Fuel and water)
      4. ADDED: More water source to get water from.

    • Airdrops and Helicrashes:
      1. FIXED: First crash/airdrop will spawn once server is unlocked.
      2. ADDED: Variables that contain the final objects (crates and crashes).

    • Anticheat:
      1. FIXED: Heal function variables.
      2. FIXED: Improved markers performance.

    • DSZombz:
      1. TWEAKED: Improved AI
      2. TWEAKED: Zombies no longer walk trough doors.
      3. IMPROVED: Performance.
      4. ADDED: Visual blood effect on zombie hit.
      5. ADDED: Loot for zombies.
      6. ADDED: Zombies will not melee doors to open them.



    • Mission files:
    1. UPDATED: BASE_FNC_START.SQF FILE!
    2. Tweaked: Added addons for chernarusredux.
    3. Added: Added support for chernarus_2035.
    4. Fixed: Changed order when event scripts are getting executed.

    • Other:
    1. Removed: All TACS items from loot tables, (removed from client files).
    2. Removed: Removed m500 shotgun and its ammos from loot tables.



    • LIBREDEX:
    1. Added: Support for manually updating: Ai kills, player kills and deaths.
    2. Added: Playtime support.
    3. Added: Target world support.
    4. Added: Object parent support.

    5. Improved: String limitation from 40 to 256.
    6. Improved: No more need for manually installing .SQL file.
    7. Improved: Better error report handling.

    Download: Libredex and .PBO files can be found from here: v0.4.3.rar

  • v0.4.3-rc1   TIP: Use git compare...
    Release v0.4.3-rc1

    This update contains mostly fixes to previous files. More new features will be added soon :)

    • PluginManager:
    1. Fixed: getCfgValue default data option.
    2. Fixed: Issue with plugin loading if one of the plugins was missing its 'class plugins'.
    3. Fixed: Some issues with scripted events functionality.
    4. Added: Ability to broadcast config from config.cpp.
    • Desolation:
    1. Fixed: Player spawn issue.
    2. Added: Cold breath effect.
    3. Tweaked: Temperature system and ratios.
    • ApmsDB:
    1. Fixed: Player saving on disconnect.
    2. Fixed: All animation types are now saved.
    3. Fixed: Some issues with scripted events functionality.
    4. Tweaked: Character serialization is now in same order as used in unserialize.
    5. Added: Ability to add/remove clan variables.
    6. Added: More scripted events.
    7. Added: Error code support, (from libredex).
    • ActionSystem:
    1. Fixed: Fixed animal gut rewards.
    • Mission files:
    1. Tweaked: Added addons for chernarusredux.
    2. Added: Added support for chernarus_2035.
    3. Fixed: Changed order when event scripts are getting executed.
    • Other:
    1. Removed: All TACS items from loot tables, (removed from client files).
    2. Removed: Removed m500 shotgun and its ammos from loot tables.
    3. Fixed: Melee system fixes.
  • v0.4.0   Version 0.4.0 of the DesoltionRedux Server Files with a lot of improvements and changes
  • v0.3.2
  • v0.3.1
  • v0.3.0   The state of the release of version v0.3.0