Commit fde951f6 authored by Legodev's avatar Legodev

Version Bump

parent 31742f99
......@@ -18,7 +18,7 @@
#ifndef SOURCE_CONSTANTS_HPP_
#define SOURCE_CONSTANTS_HPP_
#define DLLVERSIONSTRING "[1,0,3,2]"
#define DLLVERSIONSTRING "[1,0,3,3]"
#define CONFIG_FILE_NAME "libredex.cfg"
/*
......
......@@ -497,8 +497,8 @@ std::string mysql_db_handler::interdbVersion(std::string &extFunction, ext_argum
std::string mysql_db_handler::interloadPlayer(std::string &extFunction, ext_arguments &extArgument) {
std::string nickname = extArgument.get<std::string>(PROTOCOL_DBCALL_ARGUMENT_NICKNAME);
std::string steamid = extArgument.get<std::string>(PROTOCOL_DBCALL_ARGUMENT_STEAMID);
std::string nickname = extArgument.getUUID(PROTOCOL_DBCALL_ARGUMENT_NICKNAME);
std::string steamid = extArgument.getUUID(PROTOCOL_DBCALL_ARGUMENT_STEAMID);
std::string playerinfo = loadPlayer(nickname, steamid);
return "[\"" + std::string(PROTOCOL_MESSAGE_TYPE_MESSAGE) + "\"," + playerinfo + "]";
......@@ -541,8 +541,8 @@ std::string mysql_db_handler::interupdateChar(std::string &extFunction, ext_argu
std::string mysql_db_handler::interkillChar(std::string &extFunction, ext_arguments &extArgument) {
std::string charuuid = extArgument.getUUID(PROTOCOL_DBCALL_ARGUMENT_CHARUUID);
std::string attackeruuid = extArgument.getUUID(PROTOCOL_DBCALL_ARGUMENT_ATTACKER);
std::string type = extArgument.get<std::string>(PROTOCOL_DBCALL_ARGUMENT_TYPE);
std::string weapon = extArgument.get<std::string>(PROTOCOL_DBCALL_ARGUMENT_WEAPON);
std::string type = extArgument.getUUID(PROTOCOL_DBCALL_ARGUMENT_TYPE);
std::string weapon = extArgument.getUUID(PROTOCOL_DBCALL_ARGUMENT_WEAPON);
float distance = extArgument.get<float>(PROTOCOL_DBCALL_ARGUMENT_DISTANCE);
std::string result = killChar(charuuid, attackeruuid, type, weapon, distance);
......@@ -577,8 +577,8 @@ std::string mysql_db_handler::interupdateObject(std::string &extFunction, ext_ar
std::string mysql_db_handler::interkillObject(std::string &extFunction, ext_arguments &extArgument) {
std::string charuuid = extArgument.getUUID(PROTOCOL_DBCALL_ARGUMENT_OBJECTUUID);
std::string attackeruuid = extArgument.getUUID(PROTOCOL_DBCALL_ARGUMENT_ATTACKER);
std::string type = extArgument.get<std::string>(PROTOCOL_DBCALL_ARGUMENT_TYPE);
std::string weapon = extArgument.get<std::string>(PROTOCOL_DBCALL_ARGUMENT_WEAPON);
std::string type = extArgument.getUUID(PROTOCOL_DBCALL_ARGUMENT_TYPE);
std::string weapon = extArgument.getUUID(PROTOCOL_DBCALL_ARGUMENT_WEAPON);
float distance = extArgument.get<float>(PROTOCOL_DBCALL_ARGUMENT_DISTANCE);
std::string result = killObject(charuuid, attackeruuid, type, weapon, distance);
......
......@@ -2,8 +2,8 @@
#define PRODUCT_NAME_STR "libredex"
#define PRODUCT_DESCRIPTION "Desolation Redux Arma3 callExtension"
#define VER_VERSION 1,0,3,2
#define VER_VERSION_STR "1.0.3.2"
#define VER_VERSION 1,0,3,3
#define VER_VERSION_STR "1.0.3.3"
VS_VERSION_INFO VERSIONINFO
FILEVERSION VER_VERSION
......
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