Commit a969d91e authored by Kegan's avatar Kegan

Workshop rework

parent 24cd5328
dayzbr\assets
\ No newline at end of file
///'scripts.pbo' from Mikero's dos tools, dll version 5.66///
prefix=dayzbr\assets
revision=1
Pbo Type is: Arma Unknown pbo typ (no config).
Sha: '5CAF7A50CB0D1CACBB90A6A0DA4EFC47B8998E0D'
//////</HEADER>//////
class CfgPatches
{
class DZ_Weapons_Firearms_FNX45
{
units[]=
{
"FNX45"
};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Data",
"DZ_Weapons_Firearms"
};
};
};
class Mode_Safe;
class Mode_SemiAuto;
class Mode_Burst;
class Mode_FullAuto;
class cfgWeapons
{
class FNX45;
class GP_Colt1911_Base: FNX45
{
scope=0;
weight=1106;
absorbency=0.1;
repairableWithKits[]={5,1};
repairCosts[]={30,25};
discreteDistance[]={25};
discreteDistanceInitIndex=0;
modelOptics="-";
distanceZoomMin=100;
distanceZoomMax=100;
PPDOFProperties[]={1,0.60000002,200000,0.30000001,3,0.1};
optics=1;
value=0;
chamberSize=1;
chamberedRound="";
chamberableFrom[]=
{
"Ammo_45ACP"
};
magazines[]=
{
"Mag_1911_7Rnd"
};
magazineSwitchTime=0.24;
ejectType=1;
recoilModifier[]={1.1, 2.1, 1.1};
drySound[]=
{
"dz\sounds\weapons\firearms\colt1911\Colt1911_dry",
0.5,
1,
20
};
reloadAction="ReloadAKM";
reloadMagazineSound[]=
{
"dz\sounds\weapons\firearms\colt1911\Colt1911_reload",
0.80000001,
1,
30
};
hiddenSelections[]=
{
"camo",
"zasleh"
};
modes[]=
{
"Single"
};
class Single: Mode_SemiAuto
{
soundSetShot[]=
{
"Colt1911_Shot_SoundSet",
"Colt1911_Tail_SoundSet",
"Colt1911_InteriorTail_SoundSet"
};
soundSetShotExt[]=
{
{
"Colt1911_silencerPro_SoundSet",
"Colt1911_silencerTail_SoundSet",
"Colt1911_silencerInteriorTail_SoundSet"
}
};
soundBegin[]=
{
"begin1",
0.33333001,
"begin2",
0.33333001,
"begin2",
0.33333001
};
reloadTime=0.13;
recoil="recoil_1911";
recoilProne="recoil_1911_prone";
dispersion=0.006;
magazineSlot="magazine";
soundBeginExt[]=
{
{
"beginSilenced_Pro",
1
},
{
"beginSilenced_HomeMade",
1
}
};
};
class AnimEvents
{
class SoundWeapon
{
class Pistol_SlowHandling
{
soundSet="Pistol_SlowHandling_SoundSet";
id=101;
};
class Pistol_ShortHandling
{
soundSet="Pistol_ShortHandling_SoundSet";
id=102;
};
class Pistol_FastHandling
{
soundSet="Pistol_FastHandling_SoundSet";
id=103;
};
class pickUpPistol
{
soundSet="pickUpPistol_SoundSet";
id=797;
};
};
};
};
class GP_Colt1911: GP_Colt1911_Base
{
scope=2;
displayName="Colt 1911";
descriptionShort="Semi-Automatic pistol designed in 1911 by John Browning. Since then it has been used as standard sidearm by miliary and government agencies of USA and many other countries.";
model="\dz\weapons\pistols\1911\1911.p3d";
attachments[]=
{
"pistolFlashlight",
"pistolMuzzle"
};
baseAttachments[]={};
randomAttachments[]=
{
{
"PistolSuppressor",
"",
"",
"",
"",
"",
""
},
{
"Mag_1911_7Rnd",
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
}
};
itemSize[]={4,2};
dexterity=3.6;
hiddenSelectionsTextures[]=
{
"dz\weapons\pistols\1911\data\1911_co.paa"
};
hiddenSelectionsMaterials[]=
{
"dz\weapons\pistols\1911\data\1911.rvmat"
};
class Particles
{
class OnFire
{
class MuzzleFlashForward
{
ignoreIfSuppressed=1;
illuminateWorld=1;
overrideParticle="weapon_shot_fnx_01";
};
class ChamberSmoke
{
overrideParticle="weapon_shot_chamber_smoke";
overridePoint="Nabojnicestart";
overrideDirectionPoint="Nabojniceend";
};
class ChamberSmokeRaise
{
overrideParticle="weapon_shot_chamber_smoke_raise";
overridePoint="Nabojnicestart";
};
};
class OnOverheating
{
shotsToStartOverheating=3;
maxOverheatingValue=7;
overheatingDecayInterval=1;
class SmokingBarrel
{
overridePoint="Nabojnicestart";
overrideParticle="smoking_barrel_small";
};
};
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=100;
healthLabels[]={1,0.69999999,0.5,0.30000001,0};
healthLevels[]=
{
{
1,
{
"DZ\weapons\pistols\1911\data\1911.rvmat"
}
},
{
0.5,
{
"DZ\weapons\pistols\1911\data\1911_damage.rvmat"
}
},
{
0,
{
"DZ\weapons\pistols\1911\data\1911_destruct.rvmat"
}
}
};
};
};
};
};
class GP_Colt1911Engraved: GP_Colt1911_Base
{
scope=2;
displayName="Colt 1911 Engraved";
descriptionShort="Special engraved edition of 1911 pistol.";
model="\dz\weapons\pistols\1911\1911_engraved.p3d";
attachments[]=
{
"pistolFlashlight",
"pistolMuzzle"
};
baseAttachments[]={};
randomAttachments[]=
{
{
"PistolSuppressor",
"",
"",
"",
"",
"",
"",
"",
"",
""
},
{
"Mag_1911_7Rnd",
"",
"",
"",
"",
"",
"",
"",
"",
""
}
};
itemSize[]={4,3};
lootTag[]=
{
"Military_west"
};
hiddenSelectionsTextures[]=
{
"dz\weapons\pistols\1911\data\1911_engraved_co.paa"
};
hiddenSelectionsMaterials[]=
{
"dz\weapons\pistols\1911\data\1911_engraved.rvmat"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=100;
healthLabels[]={1,0.69999999,0.5,0.30000001,0};
healthLevels[]=
{
{
1,
{
"DZ\weapons\pistols\1911\data\1911_engraved.rvmat",
}
},
{
0.5,
{
"DZ\weapons\pistols\1911\data\1911_engraved_damage.rvmat",
}
},
{
0,
{
"DZ\weapons\pistols\1911\data\1911_engraved_destruct.rvmat"
}
}
};
};
};
};
};
};
class cfgRecoils
{
recoil_1911[]=
{
0,
0,
0,
0.039999999,
"0.036943*(1)",
"0.0134348*(3)",
0.079999998,
"0.019755*(1)",
"0.003056*(3)",
0.090000004,
0,
0,
0.14,
"-0.003138*(1)",
"-0.0005*(3)",
0.079999998,
"-0.001177*(1)",
"-0.000188*(3)",
0.12,
0,
0
};
recoil_1911_prone[]=
{
0,
0,
0,
0.039999999,
"0.036943*(0.5)",
"0.0134348*(1)",
0.079999998,
"0.019755*(0.5)",
"0.003056*(1)",
0.090000004,
0,
0,
0.14,
"-0.003138*(0.5)",
"-0.0005*(1)",
0.079999998,
"-0.001177*(0.5)",
"-0.000188*(1)",
0.12,
0,
0
};
};
This diff is collapsed.
class CfgPatches
{
class DZ_Weapons_Firearms_SVD
{
units[]=
{
"SVD"
};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Data",
"DZ_Weapons_Firearms"
};
};
};
class Mode_Safe;
class Mode_SemiAuto;
class Mode_Burst;
class Mode_FullAuto;
class cfgWeapons
{
class SVD;
class GP_Blaze95_Base: SVD
{
scope=0;
weight=2820;
absorbency=0.1;
repairableWithKits[]={5,1};
repairCosts[]={30,25};
discreteDistance[]={50};
discreteDistanceInitIndex=0;
modelOptics="-";
distanceZoomMin=50;
distanceZoomMax=50;
PPDOFProperties[]={1,0.60000002,200000,0.30000001,3,0.1};
optics=1;
opticsFlare=0;
ironsightsExcludingOptics[]={};
forceOptics=1;
value=0;
chamberSize=1;
chamberedRound="";
chamberableFrom[]=
{
"Ammo_308Win",
};
magazines[]=
{
"Mag_308WinSnapLoader_2Rnd"
};
magazineSwitchTime=0.4;
barrelArmor=300;
ejectType=1;
recoilModifier[]={1, 5, 2};
drySound[]=
{
"dz\sounds\weapons\shotguns\Izh43\izh43_dry",
0.5,
1,
20
};
reloadAction="ReloadAKM";
reloadMagazineSound[]=
{
"dz\sounds\weapons\firearms\B95\b95_reload2",
0.80000001,
1,
20
};
hiddenSelections[]=
{
"camo",
"zasleh"
};
modes[]=
{
"Single",
"Double"
};
class Single: Mode_SemiAuto
{
soundSetShot[]=
{
"B95_Shot_SoundSet",
"B95_Tail_SoundSet",
"B95_InteriorTail_SoundSet"
};
soundBegin[]=
{
"begin1",
0.33333001,
"begin2",
0.33333001,
"begin2",
0.33333001
};
reloadTime=0.1;
recoil="recoil_b95";
recoilProne="recoil_b95_prone";
dispersion=0.001;
magazineSlot="magazine";
};
class Double: Mode_FullAuto
{
soundSetShot[]=
{
"B95_Shot_SoundSet",
"B95_Tail_SoundSet",
"B95_InteriorTail_SoundSet"
};
soundBegin[]=
{
"begin1",
0.33333001,
"begin2",
0.33333001,
"begin2",
0.33333001
};
reloadTime=0.0099999998;
recoil="recoil_b95_double";
recoilProne="recoil_b95";
dispersion=0.001;
magazineSlot="magazine";
};
class AnimEvents
{
class SoundWeapon
{
class Weapon_Movement_Rifle_Walk
{
soundSet="Weapon_Movement_Rifle_Walk_SoundSet";
id=101;
};
class Weapon_Movement_Rifle_Run
{
soundSet="Weapon_Movement_Rifle_Run_SoundSet";
id=102;
};
class Weapon_Movement_Rifle_Sprint
{
soundSet="Weapon_Movement_Rifle_Sprint_SoundSet";
id=103;
};
class Weapon_Movement_Rifle_Land
{
soundSet="Weapon_Movement_Rifle_Land_SoundSet";
id=104;
};
class Char_Gestures_Hand_Grab_Rifle
{
soundSet="Char_Gestures_Hand_Grab_FabricRifle_SoundSet";
id=892;
};
};
};
};
class GP_Blaze95: GP_Blaze95_Base
{
scope=2;
displayName="B95";
descriptionShort="Double barrelled hunting rifle. It is equipped with a single lock action. The rifle is uncocked after every shot. The notches that hold the mounting base are positioned directly above the chambers. The barrels float freely while the point of impact remains constant.";
model="\dz\weapons\firearms\B95\b95.p3d";
hiddenSelections[] = {"camo","zasleh"};
attachments[]=
{
"weaponWrap",
"weaponOpticsHunting"
};
baseAttachments[]={};
randomAttachments[]=
{
{
"HuntingOptic",
"",
"",
"",
"",
"",
""
},
{
"Mag_GPBlaze95_2Rnd",
"",
"",
""
}
};
itemSize[]={7,3};
dexterity=2.65;
hiddenSelectionsTextures[]=
{
"dz\weapons\firearms\B95\data\b95_co.paa"
};
hiddenSelectionsMaterials[]=
{
"dz\weapons\firearms\B95\data\b95.rvmat"
};
class Particles
{
class OnFire
{