- 08 Mar, 2018 1 commit
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Kegan authored
Added: Basic loop animations for AI. This should make them feel less "static" and more realistic. It will also clearly identify them as AI and give players a better chance at spotting them before they begin firing.
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- 05 Mar, 2018 1 commit
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Kegan authored
Added: Cfg Entry for AI Side
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- 04 Mar, 2018 6 commits
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Kegan authored
New: Settings are configured through DynAI.cfg New: AI Now have randomized faces and languages
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Kegan authored
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Kegan authored
-- These could in theory be added to with expansion plugins. Note: Config is not setup. All configuration values are in the sqf.
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Kegan authored
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Kegan authored
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Kegan authored
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